

Dead Space 3 is scheduled to be released on PlayStation 3, Xbox 360 and PC in February 2013. If Visceral can pull it off, it will be quite a feat. I don't know if it's possible to keep everything the same while making everything different. "If you want to play single player and experience that intensity, you can." "If you want to team up, everything changes," Milhelm said. You'll see storyline sequences, heavily scripted and cinematic interactions between the two characters, that don't show up in solo play.

This creates no small amount of tension between them. If a cooperative player jumps in, they're a new character called Carver who isn't nearly as nuts as Isaac. As a lone gunman, you're still playing as the increasingly unstable series protagonist Isaac.

The E3 demo seems built primarily to show the gameplay differences between co-op and single-player. Scavenging health packs, strategically dismembering enemies and firing the old standby plasma cutter felt just like usual – even though the demo started me with a generic machine gun and I had to manually switch to the series' classic three-pronged signature weapon. (Ironically, the E3 demo of Capcom's ice-planet shooter Lost Planet 3 now feels a lot like the original Dead Space.) How does Dead Space 3 plan to get around that? The E3 demo doesn't tackle this question.ĭead Space 3's gameplay mechanics don't feel that dissimilar to the previous games', despite the fact that the action is now set on an ice-covered planet rather than an abandoned spaceship. But the sense of isolation – of being alone and somewhat helpless against the odds – contributes to fear. But then, what of the co-op play? I'd be interested to see if Visceral could manage to create a truly scary experience even when two people are in the room together.
