


Piercing effectiveness is reduced by 3 for screens and tracks and reduced by 1 for penetrable objects like walls and trees. If it did, then the round’s piercing effectiveness is reduced before it continues along its path. When an HE round hits a penetrable object, screen armor, or tank tracks, the game calculates if it pierced it. Things get a bit complicated when firing at screens, tracks, and penetrable objects.

In any case, spalling deals much less damage than if the round had successfully exploded inside the hull. This effect is called “spalling.” The amount of spalling is determined by the round’s caliber in relation to the armor’s thickness at the point of impact.īasically, thicker armor means less spalling. If the round didn’t pierce the armor, it will explode at the point of impact, causing pieces of the hull’s inner wall to break off and bounce around the interior. Any crew and components caught in the blast radius will take massive damage. If the round successfully pierces the armor, it will enter the tank’s interior and explode. The first thing the game calculates is whether or not the round pierced the armor at the point of impact. The damage an HE round deals is determined by a number of factors. High-explosive rounds can deal massive damage to the internals of a tank, but to use them effectively, you need to know how they work. Serif Pilipovic How HE rounds work in World of Tanks
